I tried to add in more to this one, more hops at the end, more expressions at the beginning, eye darts, etc. but it just wasn't working. So I simplified and I think it turned out ok. It took me back to the old addage "Keep it simple, stupid." You want all of your poses and your actions to read to the audience, and trying to put too much in will make that difficult. Give your actions room to breathe so the audience knows what's going on and what the intent of the scene is. You want reality (or a stylized version of it), but not at the expense of the shot.
Saturday, March 29, 2014
Week 2: KISS
So here's week 2, a brick falling. I wanted to add a bit of character to it so I modified this rig to be a brick.
I tried to add in more to this one, more hops at the end, more expressions at the beginning, eye darts, etc. but it just wasn't working. So I simplified and I think it turned out ok. It took me back to the old addage "Keep it simple, stupid." You want all of your poses and your actions to read to the audience, and trying to put too much in will make that difficult. Give your actions room to breathe so the audience knows what's going on and what the intent of the scene is. You want reality (or a stylized version of it), but not at the expense of the shot.
I tried to add in more to this one, more hops at the end, more expressions at the beginning, eye darts, etc. but it just wasn't working. So I simplified and I think it turned out ok. It took me back to the old addage "Keep it simple, stupid." You want all of your poses and your actions to read to the audience, and trying to put too much in will make that difficult. Give your actions room to breathe so the audience knows what's going on and what the intent of the scene is. You want reality (or a stylized version of it), but not at the expense of the shot.
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