Friday, September 23, 2016

Adventures new

So huge things have happened here in the land of Ted. First, I started a new job as senior animator at Industrial Light & Magic (the ampersand is mandatory) in London and have been there for nearly two months. I'm getting the hang of new pipelines and tools but also figuring out how to integrate my own workflow into their frame work. It's been a learning experience, but I'm happy to say that I'm starting to settle down. I grew up reading the old ILM books, when they were about models and stop motion, so it's a bit of a dream come true to come here and now be a part of that legacy. Even if it's only been two months :)

The other huge thing is that I got the official release of Jungle Book shots from MPC, so here is my Jungle Book showreel. This is my first film specific showreel (I've never felt like I've had enough to do one on previous films), so please, enjoy it!

 Watch this space!

Monday, June 13, 2016

New reel!

Hi all,
I know it's been a long time; things just keep on going on. Since last I posted, I've finished Jungle Book and Terminator Genisys (which was my first time as a lead animator!) and now I've put together a new reel with my latest stuff from Guardians of the Galaxy, Godzilla and Terminator (Jungle Book work is not available yet...).

And please watch this space; I'm planning on reviving the week to week animation series I was doing with a few changes. Probably not this month or the next, but something is in the works! Stay tuned!

Wednesday, August 6, 2014

So that didn't last long....

So, I'm sorry. I really wanted to try and get this thing going, week to week. The trailers below should explain why that wasn't possible....

The thumbnail for this video is my shot, by the way. It's completely taken out of context in the trailer and has the wrong audio :)

 And Exodus is what's taking up my time now.

I'm planning on getting back to the 51 exercises when things have calmed down a bit. I have weeks 3 and 4 already done (I have for a while) but I think they need another pass to clean them up a bit. 
I'm thinking that starting this thing in the middle of a show like Guardians of the Galaxy was a bit of self sabotage. I'm hoping by the time things get crammed on the next show (after Exodus), I'll be in a good rhythm with the exercises. Still really looking forward to figuring out how to get a 3d animated character to put on a jacket.

I'm also doing a new dialogue piece that takes priority over the exercises. Really looking forward to getting that one out there, it's proving to be quite challenging.

Look to this space in the coming weeks :)
And if you haven't seen Guardians of the Galaxy yet, go do it!

Saturday, March 29, 2014

Week 2: KISS

So here's week 2, a brick falling. I wanted to add a bit of character to it so I modified this rig to be a brick.


I tried to add in more to this one, more hops at the end, more expressions at the beginning, eye darts, etc. but it just wasn't working. So I simplified and I think it turned out ok. It took me back to the old addage "Keep it simple, stupid." You want all of your poses and your actions to read to the audience, and trying to put too much in will make that difficult. Give your actions room to breathe so the audience knows what's going on and what the intent of the scene is. You want reality (or a stylized version of it), but not at the expense of the shot.

Saturday, March 22, 2014

Exercising those animation muscles: Week 1

A while back I came across this blogpost at Animator Island and I thought wouldn't it be fun, a bit challenging and somewhat informative to do one of these 51 animation exercises week to week? So now that I've updated everything (reel, website, resume, etc.) I've decided to start doing this. I have plans to do other animations as well (besides work obviously), such as another dialogue piece, but week to week I'm going to go through these exercises with a little write up about the experience.

So, week 1, the bouncing ball. I initially thought about skipping ahead to the more interesting ones. And then I thought, NO, no one's above doing a bouncing ball. Too many people early in their animation education try to skip or hurry past the bouncing ball. It is a good thing to try and master this before you move on to anything more difficult. If you cannot animate a convincing bouncing ball, you will not be able to animate a character or a creature. Take the time and set up a good foundation for your animation education.


So here's mine, I decided to go a bit more exaggerated than I normally would to spice it up a bit. I found a good rig over here at Bloop. It does everything you need a bouncing ball to do. I also decided to knock out the first two exercises this weekend, to get on to the more interesting ones :)

I'm really looking forward to figuring out how to get a character to zip up a jacket.

Saturday, March 15, 2014

New animation reel

Here's my latest animation reel. Enjoy :)
All animation is keyframed from scratch by me unless otherwise noted in my breakdown.

Saturday, March 8, 2014

“King” Progression Reel

Here's a progression reel to show a bit of my process. I've never done one of these before so it's interesting to me to see how much changes, how many little things change, but also what stays the same, the bigger ideas that stay the same beginning to end.