I tried to add in more to this one, more hops at the end, more expressions at the beginning, eye darts, etc. but it just wasn't working. So I simplified and I think it turned out ok. It took me back to the old addage "Keep it simple, stupid." You want all of your poses and your actions to read to the audience, and trying to put too much in will make that difficult. Give your actions room to breathe so the audience knows what's going on and what the intent of the scene is. You want reality (or a stylized version of it), but not at the expense of the shot.
Saturday, March 29, 2014
Week 2: KISS
So here's week 2, a brick falling. I wanted to add a bit of character to it so I modified this rig to be a brick.
I tried to add in more to this one, more hops at the end, more expressions at the beginning, eye darts, etc. but it just wasn't working. So I simplified and I think it turned out ok. It took me back to the old addage "Keep it simple, stupid." You want all of your poses and your actions to read to the audience, and trying to put too much in will make that difficult. Give your actions room to breathe so the audience knows what's going on and what the intent of the scene is. You want reality (or a stylized version of it), but not at the expense of the shot.
I tried to add in more to this one, more hops at the end, more expressions at the beginning, eye darts, etc. but it just wasn't working. So I simplified and I think it turned out ok. It took me back to the old addage "Keep it simple, stupid." You want all of your poses and your actions to read to the audience, and trying to put too much in will make that difficult. Give your actions room to breathe so the audience knows what's going on and what the intent of the scene is. You want reality (or a stylized version of it), but not at the expense of the shot.
Saturday, March 22, 2014
Exercising those animation muscles: Week 1
A while back I came across this blogpost at Animator Island and I thought wouldn't it be fun, a bit challenging and somewhat informative to do one of these 51 animation exercises week to week? So now that I've updated everything (reel, website, resume, etc.) I've decided to start doing this. I have plans to do other animations as well (besides work obviously), such as another dialogue piece, but week to week I'm going to go through these exercises with a little write up about the experience.
So, week 1, the bouncing ball. I initially thought about skipping ahead to the more interesting ones. And then I thought, NO, no one's above doing a bouncing ball. Too many people early in their animation education try to skip or hurry past the bouncing ball. It is a good thing to try and master this before you move on to anything more difficult. If you cannot animate a convincing bouncing ball, you will not be able to animate a character or a creature. Take the time and set up a good foundation for your animation education.
So here's mine, I decided to go a bit more exaggerated than I normally would to spice it up a bit. I found a good rig over here at Bloop. It does everything you need a bouncing ball to do. I also decided to knock out the first two exercises this weekend, to get on to the more interesting ones :)
I'm really looking forward to figuring out how to get a character to zip up a jacket.
So, week 1, the bouncing ball. I initially thought about skipping ahead to the more interesting ones. And then I thought, NO, no one's above doing a bouncing ball. Too many people early in their animation education try to skip or hurry past the bouncing ball. It is a good thing to try and master this before you move on to anything more difficult. If you cannot animate a convincing bouncing ball, you will not be able to animate a character or a creature. Take the time and set up a good foundation for your animation education.
I'm really looking forward to figuring out how to get a character to zip up a jacket.
Saturday, March 15, 2014
New animation reel
Here's my latest animation reel. Enjoy :)
All animation is keyframed from scratch by me unless otherwise noted in my breakdown.
Saturday, March 8, 2014
“King” Progression Reel
Here's a progression reel to show a bit of my process. I've never done one of these before so it's interesting to me to see how much changes, how many little things change, but also what stays the same, the bigger ideas that stay the same beginning to end.
Saturday, March 1, 2014
“King” Dialogue Piece
So here's my latest personal work. I really wanted to do some nice, subtle acting with this piece; to really get a sense that these are living, breathing, thinking characters. I look forward to doing more, but I think my next piece is going to have a bit more energy :)
I'm planning on putting out a progression reel like all the cool people do near the end of next week with a bit more on my process and the particulars of this piece.
Stay tuned!
I'm planning on putting out a progression reel like all the cool people do near the end of next week with a bit more on my process and the particulars of this piece.
Stay tuned!
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